No delays whatsoever.Īs I said, I think that you should go with the Necro. Support units are always present in my stacks with the Necromancer. Originally posted by ThunderGr:Lack of regeneration? What lack of regeneration?!! Never noticed anything like that :p. Yet i dislike walking corpses(it just feels wrong) and the lack of regenration really slows my forces down. How banshee destroy there moral or how deathstalkers ghoulify almost everything and dont get my started on the 40 health or die dreadreaper.Īnd i consider age of death the best stalement breaker in the game. I love how units dont give a ♥♥♥♥ about moral. (Because face it having people do whatever you want is always fun): The necromancer speaks to my love for control/minnions. It is to my knowledge the only class with area of effect damage spells. Runes of warding is a great way to keep my domain clear of anoying people.Īfter playing alot with necromancer i gain a new respect for the sorceror. Ungrade for faster spell research and mana.Įldric horror, phantom warriors and whips(the other units i dont find usefull) The sorceror speaks to my desire for raw destructive power: That is why these two are so interesting. The Sorceror will be a lot more ranged-heavy with really powerful support-spam. The Necromancer will be a lot more rounded with cheaper units. Do you want flexibility or specialization? Originally posted by Szeron:Depends what you're after.
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