![]() Enemies will still move around and attack, but their bodies aren’t loaded in (not even the regular BaseParts), causing for them to be invisible.Įverything is fine server-side and in Roblox Player things just don’t work client-side in Studio. Ones that are close by are loaded in, but ones that are some distance away will never load in on client-side, even if you go right up to them. *NPC’s that are somewhat far from where the player spawns wont load in (even with streaming enabled off). Some scripts just wont work properly in client Studio whilst they do in Player. * Everything works fine in Roblox Player, but doesn’t work in Studio on client. As for the script not going, well, here we go. ![]() Update: As for the animation, changing the meshparts seemed to fix it for some reason. I couldn’t find any topics with an issue such as this. Even without the script, the animation doesn’t work properly (the bodyparts remaining static for the client) likely a studio/engine bug. There’s nothing in my script that would cause for it to act differently between the server and client. Other than that, I’m not sure how to go about fixing this as I don’t know what would cause this. ![]() I have tried re-exporting the animation, still no luck.
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